Ubisoft on reageerinud kasutajate poolt antud tagasisidele ja eile sai Ghost Recon Breakpoint omale värske paranduse.
Versiooninumbriga 1.02 parandus tuli välja kõigile kolmele platvormile – PlayStation 4 (10.6GB), Xbox One (7.5GB), PC (5.4GB).
Alljärgnevalt leiab täieliku nimekirja 1.02 parandustest:
GENERAL
- Various tweaks made to the cover system.
 - Improvements made to various visual elements and vehicle physics.
 - Time to mark enemies has been reduced.
 - Tweaked distance at which enemies will be able to spawn around camps.
 - Adjustments made to the reverted drone and binoculars controls to fit the behavior fromTom Clancy’s Ghost Recon® Wildlands.
 - Fixed an issue where the player would get detected while stealth swimming.
 - Fixed a spawn issue occurring after fast traveling.
 - Fixed goliath detection cones.
 - Fixed a bug where the sharpshooter skill wouldn’t penetrate helmets.
 - Adjustments made to dirt accumulation on weapons.
 - Various fixes on mission triggers affecting mission progression.
 
CO-OP
- Rebalanced player level in group.
 - Fixed various matchmaking and co-op joining issues.
 - Fixed a bug where co-op partners wouldn’t respawn close to each other.
 - Fixed a bug where co-op partners’ gear would appear with an incorrect level.
 - Fixed a bug where players couldn’t initiate vote to retry a mission.
 - Fixed a bug where the squad leader would join the lobby alone after finishing a session.
 - Fixed a bug where players’ information wouldn’t display for co-op partners.
 
PvP
- Adjustments made to the aim assist balance.
 - Feedback has been added on the screen when matchmaking is initiated.
 - Added an input to give leadership to another player.
 - Fixed various matchmaking issues.
 - Fixed a bug where milestones wouldn’t appear in the game when pinned.
 - Fixed a bug where the time spent would not grant XP bonus at the end of the month.
 - Fixed a bug where the missions tab appeared empty in matchmaking.
 - Corrected zones where the player could get stuck on Skell Port.
 - Corrected milestones conditions for assault certification.
 - Fixed a bug where players could sprint while injured using the revivalist perk.
 - Fixed the transition time counter between rounds.
 - Fixed a bug where the number of planted bombs wouldn’t increment.
 - Fixed a bug where the end-of-game timer wouldn’t appear before the next session.
 - Fixed a bug where the rocket launcher wouldn’t appear on the tacmap for the enemy team.
 - Adjustments made to the apparition rate of night conditions.
 
CLASS, ITEMS, AND LOOT
- Various tweaks made to the loot system.
 - Drones will drop even more parts. 80% of the time, players will get 5x standard parts or 3x improved parts.
 - Improvements made to weapon descriptions to better match their authentic characteristics.
 - Ghillie top have been added to the loot pool.
 - Fixed various customization bugs.
 
UI/UX
- Fixed several UI issues in menus.
 
GENERAL BUG FIXES
- Fixed various animation, body-carry, and camera glitches.
 - Improvements and fixes made to various photo mode settings.
 - Fixed various mission triggers affecting mission progression.
 - Fixed unlocking conditions for various achievements and rewards.
 - Fixed a bug where players could get stuck when crouching near a vehicle.
 - Fixed a bug where Nomad would remain injured after deploying to the hideout.
 - Fixed a bug where holding breath would affect scope visibility.
 - Fixed a bug where the player wouldn’t get a mission fail prompt when redeployed to a bivouac.
 - Fixed a bug where enemies couldn’t be marked while using the sync shot drone.
 - Fixed a bug where marking enemies with a drone wouldn’t increment the class challenges.
 - Fixed various bugs where players would lose control of their character or get stuck on the item wheel.
 - Fixed a bug where AI snipers wouldn’t reset to their original positions when camps are on cool down.
 - Fixed an issue where NPC would take time to spawn in Erewhon.
 - PC Fixed some occurrences where players would get FPS drops.
 - PC Fixed a bug where players couldn’t accept invitations through discord.
 
GENERAL
- Various tweaks made to the cover system.
 - Improvements made to various visual elements and vehicle physics.
 - Time to mark enemies has been reduced.
 - Tweaked distance at which enemies will be able to spawn around camps.
 - Adjustments made to the reverted drone and binoculars controls to fit the behavior fromTom Clancy’s Ghost Recon® Wildlands.
 - Fixed an issue where the player would get detected while stealth swimming.
 - Fixed a spawn issue occurring after fast traveling.
 - Fixed goliath detection cones.
 - Fixed a bug where the sharpshooter skill wouldn’t penetrate helmets.
 - Adjustments made to dirt accumulation on weapons.
 - Various fixes on mission triggers affecting mission progression.
 
CO-OP
- Rebalanced player level in group.
 - Fixed various matchmaking and co-op joining issues.
 - Fixed a bug where co-op partners wouldn’t respawn close to each other.
 - Fixed a bug where co-op partners’ gear would appear with an incorrect level.
 - Fixed a bug where players couldn’t initiate vote to retry a mission.
 - Fixed a bug where the squad leader would join the lobby alone after finishing a session.
 - Fixed a bug where players’ information wouldn’t display for co-op partners.
 
PvP
- Adjustments made to the aim assist balance.
 - Feedback has been added on the screen when matchmaking is initiated.
 - Added an input to give leadership to another player.
 - Fixed various matchmaking issues.
 - Fixed a bug where milestones wouldn’t appear in the game when pinned.
 - Fixed a bug where the time spent would not grant XP bonus at the end of the month.
 - Fixed a bug where the missions tab appeared empty in matchmaking.
 - Corrected zones where the player could get stuck on Skell Port.
 - Corrected milestones conditions for assault certification.
 - Fixed a bug where players could sprint while injured using the revivalist perk.
 - Fixed the transition time counter between rounds.
 - Fixed a bug where the number of planted bombs wouldn’t increment.
 - Fixed a bug where the end-of-game timer wouldn’t appear before the next session.
 - Fixed a bug where the rocket launcher wouldn’t appear on the tacmap for the enemy team.
 - Adjustments made to the apparition rate of night conditions.
 
CLASS, ITEMS, AND LOOT
- Various tweaks made to the loot system.
 - Drones will drop even more parts. 80% of the time, players will get 5x standard parts or 3x improved parts.
 - Improvements made to weapon descriptions to better match their authentic characteristics.
 - Ghillie top have been added to the loot pool.
 - Fixed various customization bugs.
 
UI/UX
- Fixed several UI issues in menus.
 
GENERAL BUG FIXES
- Fixed various animation, body-carry, and camera glitches.
 - Improvements and fixes made to various photo mode settings.
 - Fixed various mission triggers affecting mission progression.
 - Fixed unlocking conditions for various achievements and rewards.
 - Fixed a bug where players could get stuck when crouching near a vehicle.
 - Fixed a bug where Nomad would remain injured after deploying to the hideout.
 - Fixed a bug where holding breath would affect scope visibility.
 - Fixed a bug where the player wouldn’t get a mission fail prompt when redeployed to a bivouac.
 - Fixed a bug where enemies couldn’t be marked while using the sync shot drone.
 - Fixed a bug where marking enemies with a drone wouldn’t increment the class challenges.
 - Fixed various bugs where players would lose control of their character or get stuck on the item wheel.
 - Fixed a bug where AI snipers wouldn’t reset to their original positions when camps are on cool down.
 - Fixed an issue where NPC would take time to spawn in Erewhon.
 - PC Fixed some occurrences where players would get FPS drops.
 - PC Fixed a bug where players couldn’t accept invitations through discord.
 
                


















